Augmented Reality for Introductory Physics II: Enhancing Learning through Immersive Pedagogy
POSTER
Abstract
Physics II, a standard college-level course, challenges students to comprehend complex, three-dimensional abstract concepts, often resulting in cognitive hurdles that hinder their understanding. To address this challenge, our study presents a pedagogical framework for integrating AR into Introductory Physics II courses. The integration of Augmented Reality (AR) into pedagogical applications offers a transformative opportunity for Physics education, creating a more immersive and engaging learning environment. The project aims to (1) design AR pedagogical tools using marker-based technology, incorporating Blender, Unity, and the Vuforia Engine, (2) evaluate the interplay between the novelty of AR and its pedagogical value, ensuring alignment with course objectives and enhancement of the learning experience, and (3) assess the impact of AR on student engagement, motivation, and academic performance. This research employs a Participatory Research (PR) approach, actively involving faculty members teaching Physics in active learning environments. We hope to extend the applications of Augmented Reality to astronomy and other STEM disciplines, providing an effective learning experience for both students and educators.
Presenters
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Mohamed S Abdeen
Georgia State University
Authors
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Mohamed S Abdeen
Georgia State University
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Nandana J Weliweriya
University of Georgia
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Isabella Garcia
Gwinnett School of Mathematics, Science, and Technology