Realtime Vector Field Rendering in Unity Game Engine for STEM Education.
ORAL
Abstract
The understanding of physical and mathematical concepts often requires a high level of visualization. This aspect of learning however still remains one of the most overlooked in modern education curriculums. We aspire to fill this void through employing newly available virtual reality technology to transform how students learn into a more interactive and entertaining experience. We are using the Unity game engine as a platform to develop fun and interactive educational programs that are up to date with modern game standards in terms of optimization and graphical fidelity. Particularly, we are working on creating real-time renderings of interactive vector fields. These educational environments are designed with introductory math and physics classes in mind. Our ultimate goal is to enhance the conceptual understanding of topics involving vector fields in undergraduate courses.
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Presenters
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Othman Alrawi
Georgia Institute of Technology
Authors
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Othman Alrawi
Georgia Institute of Technology
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Brian Day
Georgia Institute of Technology
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Elisabetta A Matsumoto
Georgia Institute of Technology